Selected work

Projects

Wastons Gone2026 September - Present

Buraq Games Studio's first full production — a PC game currently in development, targeting release on Steam. Leading it as Project Manager.

  • Leading the studio's first full production as Project Manager, running planning, scheduling, and cross-discipline coordination toward a planned December 2026 milestone.
  • Designed and drove a two-phase production framework covering GDD breakdown, team/role structuring, product backlog creation, and milestone timelines.
  • Actively iterating the framework mid-production based on continuous evaluation.
  • Ran cycle planning, daily/periodic stand-ups, and review/approval workflows to keep the backlog moving and unblock leads.
Brackeys Jam 20262026 August

Team Lead for BURAQ Games Studio's entry in the Brackeys game jam.

  • Led the team through the game jam.
  • Developed an early framework for daily progress, later matured into Buraq's full production framework.
  • Created concept UI for the game (Excalidraw).
HEXYBER (3D)2026 January - 2026 April

A 3D multiplayer game built in Godot with Blender-integrated assets.

  • Developed an online multiplayer system, allowing players to host or join rooms via IP and port.
  • Built the core gameplay mechanics from scratch.
  • Imported, configured, and integrated 3D assets (Blender) within Godot.
Anjez2025 December - 2026 January

Web-based task management application to help users organize, track, and manage tasks efficiently.

  • Developing the frontend using Next.js, React, TypeScript, and Tailwind CSS with a focus on performance and usability.
  • Implementing backend functionality using Node.js, Express.js, Prisma ORM, and PostgreSQL.
  • Designing the full UI/UX in Figma.
  • Used Claude Code and Codex to accelerate prototyping and iteration across the frontend and backend.
Al-Hakika2025 May - 2025 July

A news website designed to deliver timely and accurate content to readers.

  • Built the article reading experience and authentication flow (sign in / register) with light and dark themes.
  • Focused the UI on fast scanning and readability for timely news content.
  • Designed and implemented both the light and dark visual themes end-to-end.
CodeQuest2024 February - 2024 June

A Unity-based educational prototype designed to gamify the programming learning curve, using an adaptive difficulty system to guide users through technical concepts based on their career interests.

  • Built an adaptive-difficulty learning system that gamifies programming education based on user career interests.
  • Collaborated on game mechanics and learning flow to improve player retention.
  • Took a complete game level from Figma mockups to a playable Unity build.
  • Created the game's promotional materials, including the official poster.

Timeline

Experience

Roles and milestones from recent work.

Co-Founder - BURAQ Games Studio

2026 January - Present
  • Collaborated on studio vision, mission, and strategy, and phrased and designed the Burraq Studio Charters.
  • Managed game design, development planning, team coordination, and production tasks.
  • Built the studio's infrastructural framework, contributing to a sustainable, process-driven system that maximizes team productivity and supports continuous growth.
  • Wrote and maintained studio documentation, and expanded and restructured communication and community channels.
  • Designed the UI/UX of the studio's website and internal apps, and introduced management tools including a new-hire meeting template and an in-progress org management tool.
  • Used tools such as Unity, Godot, Blender, GitHub, Gitea, Plane, and Figma.

Software Engineer - Black Iris

2024 September - 2025 September
  • Contributed to the development and maintenance of software features.
  • Collaborated with the team to debug issues, review code, and improve system reliability.
  • Worked on both frontend and backend tasks using modern development practices.

Full-Stack Engineer - Trek Medics International

2023 January - 2024 July
  • Built and maintained full-stack features to support internal and user-facing workflows.
  • Integrated APIs and improved communication between different system components.
  • Collaborated remotely with the team to deliver stable and user-focused updates.

Expertise

Skills

Frontend

  • React
  • Next.js
  • TanStack Query
  • Tailwind
  • Figma

Backend

  • TypeScript
  • JavaScript
  • .NET
  • Node.js
  • Express.js
  • C#
  • Java
  • Python

APIs & Tools

  • RESTful APIs
  • Git & GitHub
  • Docker
  • Gitea
  • Plane
  • Notion

Databases & ORMs

  • PostgreSQL
  • MySQL
  • MongoDB
  • Prisma
  • Drizzle ORM

Game Development

  • Godot
  • GDScript
  • 3D Modeling
  • Unity

AI

  • Prompt Engineering
  • Claude Code
  • Codex
  • Kimi

Production

  • Project Management
  • Production Planning
  • Agile-style Frameworks

Soft skills

  • Teamwork
  • Time Management
  • Dependability
  • Organization
  • Adaptability
  • Continuous learning